Writing a good storyline and scenes that make much impact isn't easy.
I have been sampling other games made using RPG Maker XP (the designing software I am using).
... I sampled... not played... I have been working hard >.>
Sampling those games give me a good idea of the atrocious mistakes I can make.
For example, you often have the main characters trying to infiltrate some base or stronghold for no good reason. I mean, if you see some random stranger getting captured... it is quite illogical that you will break into someplace just because you saw him get captured...
Like..
"Who are those people?"
"They are from (so-and-so place)."
"I think we should rescue that old man from them..."
FYI, the first dungeon (more like area) of my game and the boss there is more or less done.
Towns and villages are harder to make.... So much NPC dialogue x.X.
And I solved the modem problem.. I used the wrong cable... ... So pathetic T.T
-Login Out-
game designing status
Story Status: Snoflake method -step 3-
Gamplay Status: balancing playable team
Overall Status: On hold
about me
; name -- jade
; horoscope -- leo
; genetic type -- mineral
; status -- mugging!